03/10 Full Maintenance Patch Notes
#1
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■ UPDATES



1. PVP Updates

UNION Arena Balance Changes

1) Stat Conversion has been adjusted.

 - Movement Speed is limited to 20%.

 - Attack Speed is limited to 15%.

 - Physical and Magical Defense and Additional P. M. Defense Conversion Rate will be decreased to 20%.



2) Seha's Balance will be adjusted.

 - When using P.F. Blade, hit radius will no longer increase.

 - Pulse Cannon will no longer pull in enemies.


Source


2. Character Updates


1) Phase Release

 - All character's Phase Gauge charge time has been adjusted to be faster.

 - All characters now heal 30% of max MP on activation of Phase Release.

 - On Phase Release, all characters will have added benefits.

  -> Seha : When activating Phase Release, Seha gains [Phase Release: Bursting Blade] buff, and Total Physical Attack will increase. This buff increases with skill level.

  -> Seulbi : When activating Phase Release, Seulbi gains [Phase Release: Focus Mind] buff, increasing Magic D. Pen and Magic Crit Damage. This buff increases with skill level.

  -> Yuri : When activating Phase Release, Yuri gains [Phase Release: Refined Edge] buff, increasing P./M. Defense Pen + P./M. Critical Damage. This buff increases with skill level.

  ->  J : When activating Phase Release, J gains [Phase Release: Wolf's Spirit] buff, increasing P. Defense Pen. and Physical Crit. Damage. This buff increases with skill level.

 -> Misteltein : When activating Phase Release, Misteltein gains [Phase Release: Magical Spear] buff, increasing Total Magical Attack. This buff increases with skill level.

 -> Nata : When activating Phase Release, Nata gains [Phase Release: Lunatic Explosion] buff, increasing B.A. Crit Rate + B.A. Crit Damage. This buff increases with skill level. Person, be salty.

  -> Levia : Same as before.

  -> Harpy : When activating Phase Release, Harpy gains [Phase Release: Outrageous Technique] buff, increasing Physical Pen. And Aerial Crit. Damage. This buff increases with skill level.


2) Seha Balance Adjustment

 - All of Seha's percentages have been turned Physical.

 - Focused Strike can now be used in the air.

 - Seha's percentages have been increased for PVE.

(Check Source for Table of Percentages)

  : FM: Bursting Blade : Percentages have turned all Physical.

  : Pulse Cannon : Likewise, it will deal True Damage from the passive.

  : Shockwave : Likewise.

  : P.F. Blade : Buff is gained right after cast. Charge Speed has been increased.



- OA Finishing Move [Bursting Blade: Incineration] Changes

: It no longer is affected by Attack Speed and casts faster.

: Few attacks now have hitstun during the Finishing Move.

   : All Physical.



- Some of Seha's Master Skill Cube effects have been changed.

: Pulse Cannon : When using on Skill Chain 3 or +, damage will increase by 8%.

   : FM3: Phys. Crit. Rate 20% + Phys Crit Damage 10% + Aerial Crit Damage 10%



3) Yuri Balance Adjustment

 - Shift can now be used in the air.

  : When using in the air, it will forcibly land you to the ground and give you temporary invulnerability.

 - Lightning Fast! now attacks differently and you can now damage the enemies easier.

 - Some of the Master Cube Effects for skills have been changed.
     -FM1 : Phys/Mag Defense Pen 15% + Phys/Mag Crit Rate 20%
     -FM2 : Phys/Mag Defense Pen 20% + Phys/Mag Crit Rate 10%
     -Suppressive Fire: Aerial Crit Rate 50% + Aerial Defense Pen 30%
     -Zone Control : When used on Skill Chain 3 or +, damage is increased by 10%
     -Lightning Fast!: Phys/Mag Defense Pen 15% + Phys/Mag Crit Rate 30%



- Yuri Star now attacks enemies better than before.

- Suppressive Fire has been revamped.

: You can now use Suppressive Fire by holding on to the skill key. It is now also usable in air.

- Zone Control has been revamped.

: Skill's duration has been decreased.

- Yuri FM3 has been changed.

: Damage difference between the charges have been changed.

  You can now deal very high damage with full charge. Also, the little flat damage has been removed.

     Advance effects have been changed.

    -> No longer induces Bleeding damage.

    -> FM3 damage will be increased.

     Master effects have been changed.

    -> Crit Rate will increase.

- Passive: Balance Sense has been changed.

: Passive : Battle Sense

 -> Description : Damage and Crit Damage's Physical/Magical Rate will interchange with each other.

               Physical Damage and Physical Crit Damage's 30% will add onto Magical Damage and Magical Crit Damage,

               and Magical Damage and Magical Crit Damage's 30% will add onto Physical Damage and Physical Crit Damage.

 -> High stats earned from Tuning only making things worse for Yuri by ruining balance has been fixed through this change.

 - Planned Additional Changes

  : Unique Options in Yuri's equipments being 70% of other character's Unique Options will be fixed.



4) J changes

 - Germanium Power is now usable in air.

 - Vitamin Combination's Skill Description has been changed.

 - Anion Punch's hitbox radius has been adjusted.

 - FM2's CD decreasing more than it was intended was fixed. It decreases down to 30 seconds now.

5) Levia Balance Adjustment

- Some of Levia's skills have been adjusted.
     -Horn Gouge: Additional Strike now activates faster, and FX has been changed.
     -Designated Sacrifice: Additional Strike now activates faster.
     -Serpent Swarm: Movement speed increased during cast, can now move in y-axis.
     -Tormenting Light: CD reduced to 19 seconds.
     -Serpent's Waltz: CD reduced to 18 seconds, skill duration decreased, spends Phase Gauge, Restand, and buff on each hit that stacks to 4 times that increase Attack Speed and Magical Crit Damage added.

- Other Errors Fix

  : Summon Familiar : CD being reduced more than intended has been fixed.

  : Designated Sacrifice : Same as above.



Character Skill Changes (Note: They still deal the same damage! They just hit less now.)
 - Magnesium Strike now only hits upto 3 times.

 - J's FM2's Extension now only hits upto 3 times.

 - J's FM3's Fail Catch sequence now hits less with 7 hits.

 - Misteltein's FM1 now hits less in the air.

 - Levia's FM3 now only hits upto 9 times.

 - Levia's Hell's Trap hits upto 3 times.

 - Seha's Sky Slash now hits upto 5 times.

 - Levia's FM1 now only hits upto 10 times.

 - Levia's Designated Sacrifice now hits upto 3 times.





Restanding(Both PVE / PVP)

 - The characters that weren't able to get 0.5 seconds of invulnerability after standing up from downed state now properly gets them.

 - Target Character: Seha / Yuri / Tein / J / Levia



PNA and Tube's Total Hybrid Damage Option not working properly has been fixed.



Yuri bugfix

 - Invulnerability continuing when there is no key input during Yuri Spiral was fixed.



3. Enhance Adapters Added

New item system [Enhance Adapter] has been added.

1) New system can be accessed through EX Area's Poe.



Enhance System Summary:

1. New Enhance "Slots" you can unlock.
2. Slots can be unlocked with credits. On the 3rd slot, there is 75% success rate on opening the slot.
3. Core has up to 3 slots, Module 2, and Shield with 1.
4. Slot "Type" will be given on unlocking them. Red, Yellow, Blue, Green, Purple, Black, and Platinum.
5. No two types can emerge in the same equipment.
6. You can change the slots with RNG. Just like tuning. Great.
7. These slots are filled with Adapter Chips. When these chips go in the slot, you cannot switch the types.
8. There are Normal, Rare, and Platinum grade Adapter Chips.
9. Normal has the color variance of Red~Black, which fits on one of the slots that has the corresponding color.
10. Rare, AKA Dual Chips, have two colors on them. If either one of them fits the color of the slot, then you can equip them there.
11. Platinum Chips have either Amplify or Buff attributes. Amplify increases your stats like the Normal and Rare except higher, while Buff gives you a buff with certain rate to activate.
12. You can remove or add chips using Poe in Tiamat Area.


5) Warning

- If you upgrade into higher tier, the chips on the lower tier doesn't transfer over. (Common sense)



"Chip Inventory" for the Adapter System has been added.

1) This inventory can be used after you finish a quest from Doyeun Jung in EX Area.


 

You can gain chips from clearing EX Area dungeons.



You can now craft Chip Boxes from EX Area's crafting machine.



When dismantling 3 star costumes, you can get a higher quality chip box.

   [Buff Platinum Chip] can only be gained from dismantling 3 star costumes.



4. Monster Updates

EX Area Bosses continuing to attack after dying has been fixed.

5. Area/Dungeon Updates

Tiamat's Trap activating twice in one area has been fixed.


Tiamat's Trap not activating in the first area has been fixed.


Plane Gate S9~S10 Drop Update

 - When S9 or S10 bosses are defeated, they drop Old Chip Boxes.



EX Area Dungeon Boss Drop Update

- For a very low chance until 03/24, EX Area bosses will drop Platinum Chip Box.



EX Dungeon Rewards/Drop Changes

 - Core/Module/Shield from EX dungeon bosses will have an increased chance of dropping.

 - Final clear rewards will be changed.

 - Reward items have been changed to be more rewarding.

 - Secret Boxes no longer appear from EX dungeons.



Disconnection during collecting reward after clearing EX Dungeon 3 times
has been fixed.


Plane Gate Drop Error

 - 봉인된 심연의 무희 목걸이 not dropping has been fixed.



6. Item Updates

Crafting List Update

 - PC Cafe ****

 - Arena Point Crafting List has been removed, and new crafting list has been added.

 - Adapter Guide Quest Crafting List has been added.

 - White Day Event Craft Accessories have been added.



Evolutional / Complete PNA Item added

 - Attack / Defense / Support separated PNA has been added.

Dimension Conversion items have been added.

- Adapter related items have been added to Dimensional Conversion.



Plane Gate 'Cho' (Max Tier) Set Error Fix


Quality Reset item from Daily Missions not being used properly has been fixed.


Course One Shot +7 not being able to use has been fixed.


7. Costume Updates

New Costumes

 - Event Accessories for White Day have been added.



8. Quest Updates

Black Lamb/Wolfdog Adapter Guide Quest added


 - Quest Req.

: Lv.67, EX Area. Talk to Doyeun Jung(Scientist) to start the quest. Main quest needs to be cleared.




9. Event Updates

White Day Event: Event Details will be posted at a later date.


Adapter Event

1) Login Item

 - From 03/10 ~ 03/17, special Adapter Event Reward Box will be given once per account once a day. This resets on 4AM.


2) Chance Increase Event

 - During the event, Adapter Slot Open Chance will increase to 100% for all stages.



3) Platinum Chip Drop

 - Platinum Chip will drop from EX Dungeon bosses from 03/10 to 03/24 with a small drop rate.



Plane Gate Error Rewards

 - The error where the Necklace drop wasn't dropping will be fixed, and rewards will be given out from 03/10 to 03/24. All Yuri characters above Lv.64 will gain 30 Purple Hexagons.



10. UNION Store Updates

Cash Item Changes

 - Skyward Saint Costume Package has been added to the Permanently Sold tab.

 - Song Euni and Special Police pet Egg Container has been added to the store.

 - Adapter related items have been added to the store.

 - Mini Alraune Egg, Mature Package has been added

 - Song Euni and Special Police Egg, Mature Package has been removed from the store.

 - Skyward Saint + Penguin pet package has been removed from the store.



Pet Cateogory added to UNION Store. 됩니다.



11. Pet Updates

New Pet, Mini Alraune Blossom has been added.


12. Other Updates

Disconnecting when failing to enhance and Not Dismantle-able item dismantling has been fixed.



Many pets appearing in towns have been fixed.



Typo for Circle Re-Creation being shown as 7 days when it was 15 days was fixed.
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Reply
#2
(03-10-2016, 02:13 AM)Kanra Wrote:   -> Seha : Total Physical Attack will increase.

  -> Seulbi : Magic D. Pen and Magic Crit Damage.

  -> Yuri : P./M. Defense Pen + P./M. Critical Damage.

  ->  J : P. Defense Pen. and Physical Crit. Damage.

  -> Misteltein : Total Magical Attack.

  -> Nata : B.A. Crit Rate + B.A. Crit Damage.

  -> Levia : Same as before.

  -> Harpy : Physical Pen. And Aerial Crit. Damage.

[Image: iWKad22.jpg]

Server isn't up yet, who knows maybe it will be fair if Nata gets twice the other character's buff value.
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#3
RIP wiki forever behind for eternity
Reply
#4
Heads up: The UNION coins have been removed and replaced with coupons instead. Not just an icon change. The coins are outright gone. I had over 1000 of them in my storage but they've been removed.

These buffs are the real deal. My Nightmare World stage runs have gone from 3-4 minutes to 2-3 minutes. One run was even finished in under 2 minutes.

However, I've noticed my Levia's Phase Power duration is shorter now. She's actually seen some downtime.

Also..... what do I need to complete the quest to unlock the Adapter System? I can't figure out what it's asking for and it hasn't dropped from running Nightmare World.
Reply
#5
Person sorta mentioned it however we didn't emphasize hardly enough.
Whoops.

Good thing I crafted stuff before the patch, but wrip for those people who were hoarding them.
Quote:5. Season 6 PC, old coins removed, new coins available.
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#6
(03-10-2016, 09:07 AM)Aquastony Wrote: RIP wiki forever behind for eternity

yeah pretty much.

...on serious note, I'm occupied with something so I'll gradually stick footnotes on the bottom, but unless I'm getting free acc VIP, I'm not getting the %'s until inven updates.
~~
moo
Help w/ SA Seulbi Data Collection!
Help w/ EXP Data!
Help w/ Server Differences!

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Warning to new players:
CLOSERS is a game that adjusts several important details in almost every single patch.
So something that may have been true a month ago may not be true now. Check the date before you reply!
Reply
#7
(03-10-2016, 04:52 PM)Khleys Wrote:
(03-10-2016, 09:07 AM)Aquastony Wrote: RIP wiki forever behind for eternity

yeah pretty much.

...on serious note, I'm occupied with something so I'll gradually stick footnotes on the bottom, but unless I'm getting free acc VIP, I'm not getting the %'s until inven updates.

Ye for now I'ma do basic changes and then get some % to put in later on Seha
Reply
#8
Phase Power Release bonuses. (At level 10.)

Seha: +5% Physical Attack
Seulbi: 10% Magic Defense Penetration, 10% Magic Critical Hit Damage
Yuri: 10% Physical Damage Penetration, 10% 10% Magic Defense Penetration, 10% Physical Critical Hit Damage, 10% Magic Critical Hit Damage
J: 10% Physical Damage Penetration, 10% Physical Critical Hit Damage
Misteltein: Magic Attack +5%
Nata: 9.91% Back Attack Critical Hit Chance, 12% Back Attack Critical Hit Damage
Harpy: 10% Aerial Defense Penetration, 10% Aerial Critical Hit Damage

Levia still gets a much better bonus than everyone else.

I find it interesting how Nata is the one who actually breaks free from the cookie cutter 10% Defense Penetration and Critical Hit Damage bonuses to get something better. (A boost to Critical Hit Chance and slightly more Critical Hit Damage.) I guess Naddic is aware of his situation after all.

Other things:

-Prepare to rage: the adapter sockets are color coded, and seemingly random. But the different colored adapters are for different stats. So you can get red sockets on your magic character's weapon..... (Red adapters give Physical Attack on weapons, Physical Defense Penetration on modules, and Physical Defense on shields.) meaning you have to make a hybrid red/blue socket in order to get something relevant to your character..... oh, and there' no red/green or blue/yellow hybrid adapter. (Yellow and green are the ones that give Physical/Magic Critical Hit Damage on weapons. So they are the most desirable.)

My Levia's staff ended up with purple, red, and black. Purple and black have hybrids with green for 12% Magic CHD a piece, but the red can only boost magic attack.....

-My Yuri went from having around 6000 Physical and Magic Attack to 8000. She is now only slightly behind everyone else in raw Atk instead of way behind. A massive boost.

-Perma-Golden Time Again is dead.

The dream is dead.
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#9
(03-11-2016, 04:04 PM)Endgame Wrote: Seha: +5% Physical Attack
Seulbi: 10% Magic Defense Penetration, 10% Magic Critical Hit Damage
Yuri: 10% Physical Damage Penetration, 10% 10% Magic Defense Penetration, 10% Physical Critical Hit Damage, 10% Magic Critical Hit Damage
J: 10% Physical Damage Penetration, 10% Physical Critical Hit Damage
Misteltein: Magic Attack +5%
Nata: 9.91% Back Attack Critical Hit Chance, 12% Back Attack Critical Hit Damage
Harpy: 10% Aerial Defense Penetration, 10% Aerial Critical Hit Damage

I thought it was fair for a second because I only tested on my Seha & Nata, but I forgot Seha got true damage.

So, Nata gets the same value as others pretty much but only in situational stat, freaking great.
(03-11-2016, 04:04 PM)Endgame Wrote: I find it interesting how Nata is the one who actually breaks free from the cookie cutter 10% Defense Penetration and Critical Hit Damage bonuses to get something better. (A boost to Critical Hit Chance and slightly more Critical Hit Damage.) I guess Naddic is aware of his situation after all.
Actually, 10% Defense Penetration AND 10% Critical damage is waaaaaaaay better than 9.91% back attack critical chance & 12% back attack critical damage, not only its general, but the 10% defense penetration can help you deal more damage than 12~15% critical damage in endgame dungeons, and let's not forget he got 100% situational stats and nothing general unlike other chars (heck even harpy got physical penetration AND aerial, at least one of those is general).

No, Naddic is just ditching Nata once again by giving him the last straw.

We can always make a damage test if you want to compare which is better, 10% back atk crit rate & 12% back atk crit dmg or 10% phys penetration & 10% phys crit dmg :/
Reply
#10
I'd love to see a test on the impact of Defense Penetration, as it'd validate my choice to use DP cubes on all my skills.

But my main reasoning for it being better is that it creates an easier path to 100% Critical Hit Rate for Nata over anyone else. Even Levia.. Endgame sets have Aerial Critical Hit Chance these days, but Back Attack Critical Hit Rate is pretty rare, and pretty much necessary due to diminishing returns and having less sources of Aerial/Back Attack/Chase Critical Hit Chance. (My Levia's sitting at a 102% crit rate with Phase Power thanks to a 12.50% Back Attack CHC roll on her 3 Star Nightmare Astaroth bottom.)

I have no doubt that Nata will do less damage compared to someone else with 100% CHC, however. But having an easier time getting there is a slight advantage over everyone else while he previously had none.

Also, now that Nightmare World has made partying a thing again, there are more opportunities for back attacks since bosses will also target other players/have mechanics that leave them stunned after successfully dealt with.
Reply


Closers KR Information
Stamina Reset: 5AM KDT
» Other Timezones: 1PM PDT | 3PM EDT

Major Updates
» Character Rebalance (BlackLambs)
» 6/30 SA Seulbi Release
» 8/11 SC Levia Release

Latest Patch Notes
» 6/30 SA Seulbi Release Full Patch Notes
» 8/11 SC Levia Release Full Patch Notes



Latest Official Media
» SA Seulbi Trailer
» Levia SC Trailer
» Tina OC Trailer



Latest Comic
» Offical Webtoon Forgetten Thief Harpy Finished

Latest Events
» SA Seulbi/Summer Events

Closers JP Information
Major Updates
» Global Version Update 2016.06

Latest Patch Notes
» Global Version Update 2016.06
» Patch Notes (6/20)

Latest Trailer
» Closers JP Animation

Latest Events
» Click here to view Events

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