11/19 Update Observations Thread (PvP & Character Changes)
#11
(11-20-2015, 11:42 PM)Khleys Wrote: By the way, the weapon cores aren't character-locked, so if you only care about the general stats and don't care for the 2-set effect or the additional Skill boosts, you can just get anyone's anything and upgrade that.

Imo, missing out on a lot by skipping out on the 2-set effect, but to each his own.

(11-20-2015, 09:07 AM)Person Wrote: If you decide to use a random weapon, take in mind that you can wear another character's weapon, but not profit from the skill additional effect (OA first skill +12% critical damage for weapons, Trainee 1st skill +12% critical damage for modules, FM1 +10% critical chance for the 2/2 set, on any set + the first 3 trainee skills Lv+1.)

Yeah well , guess what, the set effect is still **** compared to any of the modules you'll be usi---------

.....
...........
................
...............................
.......................................................
............................................................
.........................................................................

Okay........so seems like you can give up on the seha's HP card set up and use the set's module for more......benefit?

Yeah, there will still be almost no difference srsly.

(11-20-2015, 09:42 PM)Endgame Wrote: Well, upgrading from 54 lantern/wand to 62 wand might be an upgrade for my Levia and Seulbi. (Levia's ASpd would shoot up.) But replacing their Yellow Aerial/CHC/CHD modules with the 62 set one would be a definite loss though, since they'd lose 12% CHC and 10% Aerial just to get 3% CHD.....

But for everyone else, should I aim for the 54 lanters as I was, or the new weapons? Because I think I'll have an easier time trying to get those weapon drops (Nata already has his daggers.) than going through the 68 crystal RNG boxes for only a 1 in 5 chance of a lantern.

In my opinion, those new gears are just easier to get weapons, no one wants to spend 2months gambling weapon boxs just to get hammers all over and over (i actually got 4 hammers so far, upgraded 1 , dismantled 2, kept one for reasons???)

Since the drop rate is waaaaaaay higher, you can "pick" your weapon before owning all the materials to upgrade it, which is good in term of choice? they are very close in stats to Lv54s but they are still weaker due to no proc or activation AND different stats.
Reply
#12
(11-21-2015, 07:44 AM)Person Wrote: If you decide to use a random weapon, take in mind that you can wear another character's weapon, but not profit from the skill additional effect (OA first skill +12% critical damage for weapons, Trainee 1st skill +12% critical damage for modules, FM1 +10% critical chance for the 2/2 set, on any set + the first 3 trainee skills Lv+1.)

My Perception modifier stat is at -69

(11-21-2015, 07:44 AM)Person Wrote: Okay........so seems like you can give up on the seha's HP card set up and use the set's module for more......benefit?
Module is support weapon though, isn't HP card shield o_0

(11-21-2015, 07:44 AM)Person Wrote: (i actually got 4 hammers so far, upgraded 1 , dismantled 2, kept one for reasons???)
Looks like that box wants to hammer your Nata. Wink Wink Wink Wink Wink
~~
moo
Help w/ SA Seulbi Data Collection!
Help w/ EXP Data!
Help w/ Server Differences!

[Image: twuvUfA.png?1]

Warning to new players:
CLOSERS is a game that adjusts several important details in almost every single patch.
So something that may have been true a month ago may not be true now. Check the date before you reply!
Reply
#13
If I swapped out my Levia and Seulbi's models for the one that pairs up with the wands (Both of which I have gotten to drop for them both.) I would lose out on 12% CHC and 10% Aerial Damage for 3% CHD and 12% Magic Penetration. Between the loss of Aerial Damage and CHC dropping below 50%, it wouldn't even be an upgrade for them.

Also, I took a look at Yuri's 2 set bonuses and they're screwed up. The whip's set gives Physical Critical Hit Damage and Magic Critical Hit Chance. And the scythe's switches those around. We get punished for letting Physical or Magic Attack and Critical Hit Damage for getting too much higher than the other..... then they make set bonuses that guarantees that one CHD stat will get higher than the other?

The wands are an upgrade over the 54 lanterns because you get a big boost in Attack Speed, higher Magic Attack, and you get 30% CHD + 20% Aerial CHD for a total of 50% CHD over the lantern's 45%. Maybe J and Nata's daggers as well since you get higher Physical Attack and Attack Speed for 15% less Physical Critical Hit Damage and only 2% less Cooldown Reduction.

Seha and Yuri are definitely better off with 54 lanterns + non-set modules. Lower Attack and Attack Speed, (Not an issue for Seha thanks to PFB.) but for 45% Critical Hit Damage and 17% Cooldown Reduction.....
Reply
#14
(11-21-2015, 02:39 PM)Endgame Wrote: If I swapped out my Levia and Seulbi's models for the one that pairs up with the wands (Both of which I have gotten to drop for them both.) I would lose out on 12% CHC and 10% Aerial Damage for 3% CHD and 12% Magic Penetration. Between the loss of Aerial Damage and CHC dropping below 50%, it wouldn't even be an upgrade for them.

Also, I took a look at Yuri's 2 set bonuses and they're screwed up. The whip's set gives Physical Critical Hit Damage and Magic Critical Hit Chance. And the scythe's switches those around. We get punished for letting Physical or Magic Attack and Critical Hit Damage for getting too much higher than the other..... then they make set bonuses that guarantees that one CHD stat will get higher than the other?

The wands are an upgrade over the 54 lanterns because you get a big boost in Attack Speed, higher Magic Attack, and you get 30% CHD + 20% Aerial CHD for a total of 50% CHD over the lantern's 45%. Maybe J and Nata's daggers as well since you get higher Physical Attack and Attack Speed for 15% less Physical Critical Hit Damage and only 2% less Cooldown Reduction.

Seha and Yuri are definitely better off with 54 lanterns + non-set modules. Lower Attack and Attack Speed, (Not an issue for Seha thanks to PFB.) but for 45% Critical Hit Damage and 17% Cooldown Reduction.....

Yuri's Balanced Sense doesn't punish you for not having physical/magical DPS equal as originally thought, instead you get stat boosts the closer the numbers are to each other. It's true you're missing out on stats if one or the other is higher though, so in that sense I guess it's punishment?

@Topic: I have to test Seulbi stuff... pretty sure Psychic Explosion's a grab though, and Electronic Storm's advanced hit should restand, as well as anything with SAC (like Space Compression). Gravitational Field's first hit's been restanding in PvE against opponents who can get launched for me, but I'd have to test in PvP to be sure... master hit is a given since it's SAClv2...

Also might want to note that Psychic Explosion's advanced hit has a bigger AoE and connects behind you and to the sides, dunno if that one's a grab or only the first hit, but you could follow up by jumping for Gravitational Field or something.
Reply
#15
(11-21-2015, 07:23 PM)Naivety Wrote:
(11-21-2015, 02:39 PM)Endgame Wrote: Also, I took a look at Yuri's 2 set bonuses and they're screwed up. The whip's set gives Physical Critical Hit Damage and Magic Critical Hit Chance. And the scythe's switches those around. We get punished for letting Physical or Magic Attack and Critical Hit Damage for getting too much higher than the other..... then they make set bonuses that guarantees that one CHD stat will get higher than the other?
Yuri's Balanced Sense doesn't punish you for not having physical/magical DPS equal as originally thought, instead you get stat boosts the closer the numbers are to each other. It's true you're missing out on stats if one or the other is higher though, so in that sense I guess it's punishment?

Just because the weapon/set stats are imbalanced doesn't mean your overall stats have to be, for example, you can be leaning more toward magical and decide to pick the physical set to balance it, it is true that if you go full hybrid and use those you'll be losing balance, but if by any chance your tunings or some other factors makes one of your stats better than the other, it would be good to use one of those 2 sets to balance things up.
Reply
#16
Just made a discovery: Summon Familiar is now affected by CDR. It can now be kept up forever.

Also, the character specific weapons give +12/9% CHD to OA1 and OA2 skills, so there is incentive to get their specific weapons if you use those skills.

.....My Levia doesn't use OA1, so she'll manage just fine with Mistel's.
Reply
#17
(11-21-2015, 10:22 AM)Khleys Wrote:
(11-21-2015, 07:44 AM)Person Wrote: Okay........so seems like you can give up on the seha's HP card set up and use the set's module for more......benefit?
Module is support weapon though, isn't HP card shield o_0

My current set up is 1 blue set module 2 non set modules 2 blue set shields and 3 orange set shields, if i decide to ditch seha's HP card i will be able to replace it with the the 3rd shield of the sky blue set and therefore ditch the set module itself and replace it with the new one, the set module only have 10% critical chance & 6% CDr, the CDr is the same for the other module, as for the critical chance, i already have 59% and its getting normalized to the point that i get half~1/3 of the value I'm supposed to get.

But still, changing my weapon also means losing the proc/activation AND 12% critical chance, so in total I'll be losing 22% critical chance unnormalized, :T so i'll drop back to 45~50% critic chance..
Reply
#18
(11-22-2015, 05:59 AM)Person Wrote: But still, changing my weapon also means losing the proc/activation AND 12% critical chance, so in total I'll be losing 22% critical chance unnormalized, :T so i'll drop back to 45~50% critic chance..


D:

List updated with Levia information & Weapon information
~~
moo
Help w/ SA Seulbi Data Collection!
Help w/ EXP Data!
Help w/ Server Differences!

[Image: twuvUfA.png?1]

Warning to new players:
CLOSERS is a game that adjusts several important details in almost every single patch.
So something that may have been true a month ago may not be true now. Check the date before you reply!
Reply
#19
(11-22-2015, 02:06 PM)Khleys Wrote: List updated with Levia information & Weapon information

Since you sound interested...
Or simply refer to this.

Also, according to this blue dimension drops first set's weapons and second set's modules, while red drops second set's weapons and first set's modules.
Reply
#20
After upgrading to a 62 wand on Levia (Should have Seulbi's tomorrow.) and gaining around 800 Atk, I'm beginning to reconsider getting the daggers on J and Nata.

Even if I do lose out on 15% Critical Hit Damage over the lantern, daggers are on the higher end of the Atk spectrum, and the highest in Attack Speed.

However, they don't have Critical Hit Chance.....

Seha and Yuri are definitely getting the 54 lanterns though. CDR is that important. (Especially when for my Seha, the boost will give him perma-PFB.)
Reply


Closers KR Information
Stamina Reset: 5AM KDT
» Other Timezones: 1PM PDT | 3PM EDT

Major Updates
» Character Rebalance (BlackLambs)
» 6/30 SA Seulbi Release
» 8/11 SC Levia Release

Latest Patch Notes
» 6/30 SA Seulbi Release Full Patch Notes
» 8/11 SC Levia Release Full Patch Notes



Latest Official Media
» SA Seulbi Trailer
» Levia SC Trailer
» Tina OC Trailer



Latest Comic
» Offical Webtoon Forgetten Thief Harpy Finished

Latest Events
» SA Seulbi/Summer Events

Closers JP Information
Major Updates
» Global Version Update 2016.06

Latest Patch Notes
» Global Version Update 2016.06
» Patch Notes (6/20)

Latest Trailer
» Closers JP Animation

Latest Events
» Click here to view Events

Users browsing this thread:
1 Guest(s)

Share Thread
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Facebook   Twitter

Thread Tools
 Subscribe to this thread
 View a Printable Version
 Send thread to a friend

Chat with CloserS HQ


 Full Chat

Advertisements

Affiliates