11/19 Update Summary
#1
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11/19 Update: Character Revamps, Arena, New Dungeon


1. Dungeon Updates
-New dungeons for Plane Gate has been added.
-These dungeons can be entered through using "Ackum Disc" (same as solo raid, I think)
-For blue side, "The Army of Blue Invaders" has been added.
 -This is a boss-rush dungeon of all previously fought Blue region bosses, except Vites.
-For red side, "The Army of Red Cultists" has been added.
 -This is a boss-rush dungeon of all previously fought Red region bosses, except Mephisto.

2. Item Updates
-New equipments that are craftable from materials from the new dungeon area has been added.


3. System Updates
-New Arena has been added.
 -This is a 1:1 PVP match area where the person who wins two rounds first wins the match.
 -If won, it will reward [PVP EXP] and [VP(Victory Points)].
 -VP will reset on every Saturday at 4AM KST.
-Also, on 5/7/9/11 PM, Arena time event will activate, allowing you to receive event rewards regardless of your victory or loss.
-Rewards can be gained maximum of 6 times per day. This also resets on 4AM.
-In Arena, few rules apply:
1. Chatting is Limited
2. Consumables are blocked, and gear switching is also blocked.
3. Character's skill damage, CD, and hitbox/hit proc will be adjusted to PVP.
4. Gear's damage/options will be normalized according to PVP(PNA is excluded)
5. Character Stats for PVP will be applied
6. Maximum value for certain stats(Limited stats)

4. Character Updates

Seha Lee

-All discrepancies between damage has been readjusted according to Aerial damage values.

Seulbi Lee

-Few skills have been readjusted to make up for change in formula of the skills damage calculation.

Yuri Seo

--All discrepancies between damage has been readjusted according to Aerial damage values.

J

-All discrepancies between damage has been readjusted according to Aerial damage values. Since there was a large gap between minimal damage and maximum damage, the discrepancy was reduced. (Tooltip shows the minimum value)
 -Germanium Power is now force cancels skills.

Misteltein

-All discrepancies between damage has been readjusted according to Aerial damage values. Since Tein was suffering from MP cost, we've decreased the MP cost. We've also readjusted FM2 and FM3, as it was not getting used much.

Nata

-Since clear times for Nata was calculated to be the lowest, we've buffed him overall. MP cost was reduced, and FM CD was reduced, as it was much longer compared to all other characters.


Specific numbers for these will be updated to the wiki or posted separately.
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#2
(11-19-2015, 01:14 AM)Kanra Wrote: Misteltein

-All discrepancies between damage has been readjusted according to Aerial damage values. Since Tein was suffering from MP cost, we've decreased the MP cost. We've also readjusted FM2 and FM3, as it was not getting used much.
Really? I never ran out of MP ever since they made spears give back MP upon detonation. And no love for March of Valhalla? It hits for over 1 million upon cast and the damage bonus paired with Call Lance + Níðhöggr lets my Gungnir deal multihits for 600k+.

And yes, PVP is peer2peer. Expect lots of lag.

And be careful, I've heard Nexon bans foreigners for being too laggy in other games.
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#3
(11-19-2015, 01:14 AM)Kanra Wrote: -Since clear times for Nata was calculated to be the lowest, we've buffed him overall. MP cost was reduced, and FM CD was reduced, as it was much longer compared to all other characters.

I love how they worded it so that it seems like Nata was already OP so they made him more OP
~~
moo
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Warning to new players:
CLOSERS is a game that adjusts several important details in almost every single patch.
So something that may have been true a month ago may not be true now. Check the date before you reply!
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#4
(11-19-2015, 04:03 AM)Khleys Wrote:
(11-19-2015, 01:14 AM)Kanra Wrote: -Since clear times for Nata was calculated to be the lowest, we've buffed him overall. MP cost was reduced, and FM CD was reduced, as it was much longer compared to all other characters.

I love how they worded it so that it seems like Nata was already OP so they made him more OP

I don't see how this wording makes him sound as if he was already OP, what i can read is
"Nata had the lowest clear time on ranking (dragon hall) and was buffed to be able to do better"

And that revamp as whole is nothing but minor tweaking, except for purgatory that can reach 35sec cooldown now, with damage increase :T
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#5
(11-19-2015, 08:23 AM)Person Wrote:
(11-19-2015, 04:03 AM)Khleys Wrote:
(11-19-2015, 01:14 AM)Kanra Wrote: -Since clear times for Nata was calculated to be the lowest, we've buffed him overall. MP cost was reduced, and FM CD was reduced, as it was much longer compared to all other characters.

I love how they worded it so that it seems like Nata was already OP so they made him more OP

I don't see how this wording makes him sound as if he was already OP, what i can read is
"Nata had the lowest clear time on ranking (dragon hall) and was buffed to be able to do better"

And that revamp as whole is nothing but minor tweaking, except for purgatory that can reach 35sec cooldown now, with damage increase :T

Lower Clear Time = Lower Time = Good

If you see where I'm going with this lol Tongue
~~
moo
Help w/ SA Seulbi Data Collection!
Help w/ EXP Data!
Help w/ Server Differences!

[Image: twuvUfA.png?1]

Warning to new players:
CLOSERS is a game that adjusts several important details in almost every single patch.
So something that may have been true a month ago may not be true now. Check the date before you reply!
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