02-06-2015, 12:56 AM
(02-05-2015, 11:51 PM)Nova Wrote: It'll still devolve into Elsword levels of balance, especially since people like Seha and J still have their pulls(with Seha's pull being an AoE), Seha, J and Tein all have grabs, Seulbi has Gravitational Field(which instantly knocks enemies up) and Space Compression(Generate Blackhole as an active), Yuri's Blitz has a blackhole effect, etc., all on top of the fact that Forced Cancel has a minute long cooldown time unless you spent skill points in it, as well as all their skills(including the ultimates) ready to fire from the get-go. Putting cooldown restrictions on the ultimates a la Hyper Actives in Elsword makes it moot since their pulls and hooks work essentially like actives.Did you not just read my post?
Unless they make it like DFO or something, Closers traditional PvP will essentially be who presses their 'I Win' button first wins, except everyone has multiple 'I Win' buttons and they come in different colors.
(02-05-2015, 11:51 PM)Nova Wrote: So you're basically saying 'fight broken with broken' and that the game is balanced because everyone else is unbalanced. Yeah that's totally gonna end well, sure.Yes, actually.
Let's look at Dota 2.
Dota 2 is one of the most competitive games in the world right now. Wanna know how it's balanced? Every hero in the game is overpowered or borderline broken. It works because each character's power clashes with each other while allowing them to highlight their own unique abilities. One character has an autokill move that resets itself, another character has so much range that he can just attack you halfway across the screen, there's also a character who can use 14 different skills (Normal kits only have 4 skills), as well as a hero who can copy any move in the game.
Not sure why you're being so close-minded over not having PvP mode in Closers when you're not even trying to see how easy it'd be to implement.