Detailed Patch Note 8/1/2015
#1
1. New character 'J' added
  • Character J can be created.
  • J can be leveled up to lv47, Intern rank.
  • In PvP, J Trainee or Intern rank can be chosen.
  • Character creation is expanded by one slot.
  • J skill cubes (Advanced & Expert level) can be purchased.

2. New character 'J' costumes added
  • Costumes available in the Union Store
  • J costumes added to the list of random costume box and costume upgrade for the Emergency Defend League

3. Team work buffs changed
[Image: iFejVUEBUEJKH.png]

4. Character skills and abilities changed
  • Max MP increase per lvl increased to 1.5 times. By lv47, it increases to approximately 1.7 times.
  • Seha's Point Blank Strike (공파탄) & Flame Pulverization (화염 분쇄) changed to Phy/Mag dmg. (Total amount of dmg not changed)
  • Yuri's Yuri Star (유리스타) changed to Phy/Mag dmg. (Total amount of dmg not changed)
  • Seulbi's bits will not vanish when inverted (반전), if 30 bits have been collected.
  • Increase in skill level ALSO increases its skill MP consumption.
  • Emergency Evasion damage reduction WHEN HIT is increased to 60%.
  • Fixed error where Psychic Power Release did not increase finishing move super armour crash by 1 level.
  • Getting hit while using skill and in super armor state do not count to the DEFENCE value.

5. Dungeon settings changed
  • All area's special dungeon private party/master level solo constrain is removed.
  • Upon entry for party play, monster's stamina will reduce about 10% depending on the number of persons.
       :Area3 & Area4 dungeons Normal/Hard/V.hard levels only
  • If it is not possible to enter the Emergency Defense, the details will guide you.
  • Upgrade Dungeon [Cube] restoration of structure will be added.
  • Upgrade Dungeon [Cube] initial load time improved, admission time reduced.
  • Fixed issue of attacks in super armor state not recognised during clear rank hit count.
  • In party state, technic score calculation will be based on personal score rather than party member's combined average. In case of party members not participating, he will not obtain technic score.

6. Monster settings changed
  • Upgrade Dungeon [Cube] modified to display enemy stats and skill damage.
        :Trainee/Intern - Enemy's HP decreases by 10%, Atk power decreases by 20%
        :Boss that appears as official agent Lee Seha's HP increases by 10%, damage decreases by about 60%
  • Upgrade Dungeon [Cube] After School Labyrinth's enemy J skills will be changed.
  • Mananapon series monsters will not be affected by the [Grip] type skills.
  • Generally, when monster's HP is reduced to 70%, 30%, monster's super armor state is released.

7. Some quest changes
  • Labyrinth quest acceptance criteria changed to lv37, Midnight Grand Park (V.Hard) must be cleared.
  • [Special]Turret Defense League quest acceptance criteria changed to lv45, Dragon Palace (V. Hard) must be cleared.
  • Some Quest Event monster stats are reduced.
        :Area2 - Ash & Dust
        :Area3 - Creaturelead Blaster, Empress Cocoon, Nata
        :Area4 - Kim Ki Tae, Dragon Blaster, Anduras, Astaroth, Obelisk
  • Notification will be displayed when all main quest of the region is completed.
  • Some hit limit quests' hit counts are modified.
    [Image: iY5twKBEbAdG0.png]

8. Some item changes
  • Hit count will be reset if resurrection capsule is used to be revived.
  • Quantity of 'common phase fiber' reduced for disassembling costumes obtained from dungeons. Costumes purchased from Union Store remains as usual.
  • 1star weapon costume producted using boss material will be removed from costume upgrade list.
        :Malek, Kalbach Tux, Skull Queen, Creaturelead Blaster, Cocoon Empress, Giant, Astaroth

9. Dimension Battle (PvP) changes
  • PvP party chat becomes available during match.
  • Changed some character skill's super armor crash (SAC) level.
        :OA Seha's Finishing Move Incinerating Storm Burst Blade SAC changed to lv1
        :Trainee Seulbi's Finishing Move Bus Bombing SAC changed to lv1
        :Kalbach Tux's Finishing Move Boundary Thunderbolt SAC changed to lv1.
        :Maximus' full charged Blow Away! SAC changed to lv1.
  • Revenge Shield's effect 'Damage reflection +15' removed. Added unique effect: Revenge Thorns - Enemies who hits during the 3secs will have 15 dmg reflected back. (can be accumulated up to 5 times)
  • Can switch to the view of friendly buildings even if the party is not wiped out.

10. Other changes
  • Claim mails not received by recipient will be bounced back after one hour.
  • Flame effect in nearby dungeon backgrounds of G Tower Rooftop is removed.
  • Advanced equipment & 3stars Costume enhance success city central message output rule changed.
  • After using skill self-training contract rights, credit deduction notice will be modified to not appear at the time of skill initialization.
  • Allow search for any item types in the Black Market without needing to select a category.
  • In party play, other player's damage and striking effects will be changed to be translucent.
  • Additional errors will be corrected.

Special thanks to Eternal Dream for skill names.

Original Link: http://closers.nexon.com/news/notice/vie...esn=105029
^_^ .enielK si eman ym ,iH
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#2
Oh :o I cannot wait to dig my fingers into those J costumes to cost up Big Grin though sadly I am still without access to my computer till I get home on the 12th ._.
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#3
gad, dungeons been buffed. tho that max mp is good~ XD

I hope one of the errors they gonna fix is the sudden high fps at the doggy summons. >.<
IGN: Lacie슬비
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#4
More mana for everyone!!! -throws around mana pots-
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#5
Lets see how they balance the whole thing. J Hypeee.~
Seha Lvl 47 / Yuri Lvl 43 / Seulbi Lvl 29 / J Lvl 35

Seulbi : "Yuri plz" - http://prntscr.com/5obxmh
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#6
(01-07-2015, 11:00 AM)enielK Wrote:
  • Max MP of characters will be raised.
  • The special dungeon private party/master level's solo constrain will be removed.

Yeeesss. Dooope.

(01-07-2015, 11:00 AM)enielK Wrote:
  • HP level of monsters will be adjusted according to amount of closers in party.

Calling for tankier mobs :c

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#7
Unless they buff the damage of skills quite a lot, it will be a kind of pointless change. I mean, if they increase the mana pool, the damage of skills and the HP of mobs, - maybe - it'll end up being the same.

Thanks for the notes, Klein!
[Image: l1joBd2.png]
Kaideh 45Kudaranai 43Mitsumi 43 — Alejandro 30  — Harisu 20
ID: Kaideh
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#8
(01-07-2015, 11:00 AM)enielK Wrote:
  • Mails not claimed by recipient after receiving will be returned after 1 hour.

wat.
nuu mah psuedo storege

(01-07-2015, 11:00 AM)enielK Wrote:
  • HP level of monsters will be adjusted according to amount of closers in party.

They weren't already doing that?

(01-07-2015, 11:00 AM)enielK Wrote:
  • Max MP of characters will be raised.

Wish they'd increase max MP gain from Tube Modules too...

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#9
If they're not careful with how they handle the whole HP buff thing, we could end up with a situation like Diablo 3 where it's faster and more efficient just to solo everything because of enemies having lower HP. (Except in Diablo 3, you get higher drop rates for partying. But CloserS isn't a loot farming game like Diablo is.....)

Not to mention the appeal of partying is faster clears + more EXP.....
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#10
(01-07-2015, 02:03 PM)Endgame Wrote: If they're not careful with how they handle the whole HP buff thing, we could end up with a situation like Diablo 3 where it's faster and more efficient just to solo everything because of enemies having lower HP. (Except in Diablo 3, you get higher drop rates for partying. But CloserS isn't a loot farming game like Diablo is.....)

Not to mention the appeal of partying is faster clears + more EXP.....
Wellp, I am already soloing everything.

Can't stand ppl lvl 37 smashing Z until mobs are knocked down in every freaking combo-chain. >.>
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