Few questions.
#1
Hi guys.  I reached plane gate with my yuri recently and i noticed that now do solo doungeon is more hard, so i have a few questions:

1°  Wich bonus may i use on different characters?  I tried to read http://closers.inven.co.kr/ but i just got more confused because every set got a lot of different bonus, and i

really don't know wich of those bonuses i need.  So i'd like to know what bonuses every character (yuri,seha.levia ecc.) need.

2° What equipment should i use on different characters?  I just got that i have to use booster for physical and regulator for magical characters, but what about the core? and for

Ring\amulet\mascot? (Of course i mean for the set bonuses too, wich may i choose?) That's really important because i can't craft infinite things and i'd like to craft the right set

for every character.

And as last question,  i made a lv 40 orange sword +10 and a lv 62 purple sword +10 but the dps went higher just by 100\150, even if the lv 62 sword physical attack is 400 higher

than the lv 40 sword. How is that possible?

Thanks in advance to anyone who will answer me on this post.
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#2
Airport weapons/everything else(?) sucks.

http://closershq.com/Discussion-PvE-Dung...Gate-guide

^ it was here the whole time.

And, if you really want the best out of plane gate, you will have to craft 3/5 of each color of your damage type orientation, for yuri it will be purple & green 3/5 shields AND modules, you can try to get set & non set modules are they are both good (non set being slightly better/ rare module is OP) for shields, your best choice is set , non-set shields are kind of bad.
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#3
Thanks for the answer about the plane gate, but how should i choose the core weapon? (whip,sword,wand etc.) and what about bonuses? For example what bonuses should i look for on gear tuning and in general for different characters? (example: air dmg, back dmg, crit dmg, crit rate etc.)
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#4
Anyone for my last 2 answers?
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#5
For core, I would reccomend lantern. If you get a level 60+ Yuri and the 3 Star costume set, you can mitigate most of the Attack Speed penalty.

As for gear tuning, always aim for Physical/Magic Critical Hit Damage and Aerial/Back Attack Damage. On shields, you'll only be able to get two offensive stats, and if you get Magic or Physical Critical Hit Damage, you can't get the other. Likewise for Aerial/Back/Chase related stats. So try to aim for CHD and an Aerial/Back stat.

On modules, cores, and receivers, you'll have access to more stats. On those also try to aim for Critical Hit Chance, Attack Speed, Cooldown Reduction, and +1 skill level rolls.
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#6
(11-15-2015, 07:46 PM)Shu4E Wrote: Thanks for the answer about the plane gate, but how should i choose the core weapon? (whip,sword,wand etc.) and what about bonuses? For example what bonuses should i look for on gear tuning and in general for different characters? (example: air dmg, back dmg, crit dmg, crit rate etc.)

You should go for scythe/lantern, and remember that you don't choose the legendary weapon, its random from the box and might take ages to get what you want, so either use the elite or pick the first "usable" legendary weapon, although its not necessary (i prefer if you can stick to elite and gamble for legendary after you are done with everything else)

For tuning, weapon is obvious (CDr/crit dmg/raw atk+%/atk speed etc), for the rest, aim for atk speed/CDr/critic chance/crit dmg for modules, and aerial atk & raw atk+ for shields, not as if you have much options anyway :T
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