My only two major issues with Closers right now
#1
I'm gonna make this quick seeing as I'm posting from my phone at a holiday house with minimal reception.

So as most of you know usually when I hop to a game I usually go ahead and go on about all its negative points, however I've found closers high enough in quality and fun enough to just let those negatives go, however I figured its about time I listed them, I have a few smaller issues but I'll talk about them when I have extra time and a computer keyboard.

Costumes: Yeah you expected this one, I don't mind gear and costumes being separate, however the game has a whole in-built system based on upgrading costumes. Its great for creating a time-sink and it's worth doing. However its a system that requires you to dip minimum $15 (or $7.50 with UM) and I think that's a waste of a good system. Hence I think that the basic-tier (the $15 costumes) should be purchaseable 100% with UM. 15000 UM is still a hefty amount to earn and will require you to be near end-game, and personally I'd still buy it, but I feel like not having it completely locked to NX would benefit the end-game.

My second issue is one that most people would agree with, stamina. More specifically daily stamina. I feel like we should either be given JUST daily stamina, or JUST character stamina. Don't gimp our ability to both play solely one character AND have various characters. If you see alpha footage, before they revamped the battle UI, there was no daily stamina.
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#2
At least those problems seems to be easy to be fixed.

On a side note,maybe they went with this Stamina system so beta testers don't get too ahead when the games go live?
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#3
(01-08-2015, 09:36 PM)LunarRemix Wrote: At least those problems seems to be easy to be fixed.

On a side note,maybe they went with this Stamina system so beta testers don't get too ahead when the games go live?

Exactly, they're easily fixed and its actually a possibility the devs will do something about it, they've stated before they plan to make more items purchasable with UM.

Also the game has gone live, it left OBT when Striker official agent advancement came out.
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#4
Oh,my bad,didn't know.

But hey,they'll probally fix the Stamina thing. I still haven't played it,but it does sounds like a bad,too bad.Something that will probally stop some peoples from playing it,so they'll fix it.
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#5
Only thing that's really bugging me atm is just the stamina system. It needs to be changed.
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#6
My one major gripe (other than Stamina) so far is how starting in Area 4, bosses can break into uninterruptable attacks during your ultimate and kill you and there's nothing you can do to avoid this since there's no way to cancel ultimates.

It was especially annoying in the final story quest because Astaroth did this to me twice. I fire lasers at him, he sends a serpent at me/from below me and instakills me because I can't move. (At least I had revives from buying them earlier.....)

Iframes, the ability to cancel ultimates, or preventing bosses from using such attacks while being hit by an ultimate (but still being uninterruptable if the ultimate is used on them AFTER they've started) are easy fixes.
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#7
This so much. The ONLY possible way would be to break through the super armor they stacked on, which with some attacks just isn't possible.
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#8
Don't expect Stamina to be removed, revamped, probably, but not removed.
Thats only for KR server though, since South Korea has a minor gaming law that games should have a stamina system so a person doesn't spent too much time on it.
But when it comes overseas most likely stamina would be much different and longer.
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#9
(01-08-2015, 11:57 PM)Endgame Wrote: My one major gripe (other than Stamina) so far is how starting in Area 4, bosses can break into uninterruptable attacks during your ultimate and kill you and there's nothing you can do to avoid this since there's no way to cancel ultimates.
If you're referring to Seha's 1st finishing attack, just click C to cancel them, should be the same for the 3rd finishing attack as well. Sure that might cost to get huge damage later on without having MP break. However you will not die by the super armor of bosses like you said.

Should work with other characters too IMO.
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#10
the only major problem i've seen so far is the account stamina, i wish they could remove it or at least raise it to like 1000 or something like that.
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