My only two major issues with Closers right now
#11
(01-09-2015, 08:09 AM)FredKoon Wrote:
(01-08-2015, 11:57 PM)Endgame Wrote: My one major gripe (other than Stamina) so far is how starting in Area 4, bosses can break into uninterruptable attacks during your ultimate and kill you and there's nothing you can do to avoid this since there's no way to cancel ultimates.
If you're referring to Seha's 1st finishing attack, just click C to cancel them, should be the same for the 3rd finishing attack as well. Sure that might cost to get huge damage later on without having MP break. However you will not die by the super armor of bosses like you said.

Should work with other characters too IMO.

This. He's referring to Forced Cancel (the very first skill that everyone gets), if you assigned it somewhere else.


Also, the only problems I have with Closers is that
  • It makes every other game I play appear crappy
  • Where the hell are my Key Bindings, playing with key remapper makes typing hell
  • I don't know Korean
  • Can't play with 2011 craptop

I personally like the Stamina system since it limits me, but...yeah, it's not fair to dedicated players.
I don't really have an opinion on the costumes, since I still don't fully understand how they work... sobsob
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Warning to new players:
CLOSERS is a game that adjusts several important details in almost every single patch.
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#12
(01-09-2015, 07:51 AM)Sun Wrote: Don't expect Stamina to be removed, revamped, probably, but not removed.
Thats only for KR server though, since South Korea has a minor gaming  law that games should have a stamina system so a person doesn't spent too much time on it.
But when it comes overseas most likely stamina would be much different and longer.

We know it's Korean law, that it won't get removed. It could be changed though. I wonder if they pull an Elsword and start pouring us with stamina pots/restoration items.
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#13
Tbh my main gripe is account stamina's existence. Sure, it's their law, but beimg limited to 2 characters' stamina full depletion hurts the more dedicated people.

As for costumes, i like the promos
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#14
(01-09-2015, 08:09 AM)FredKoon Wrote:
(01-08-2015, 11:57 PM)Endgame Wrote: My one major gripe (other than Stamina) so far is how starting in Area 4, bosses can break into uninterruptable attacks during your ultimate and kill you and there's nothing you can do to avoid this since there's no way to cancel ultimates.
If you're referring to Seha's 1st finishing attack, just click C to cancel them, should be the same for the 3rd finishing attack as well. Sure that might cost to get huge damage later on without having MP break. However you will not die by the super armor of bosses like you said.

Should work with other characters too IMO.
Just tried it out. It works. And Seulbi's bus drop will even finish but let you move around.

Thanks.
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#15
(01-09-2015, 12:34 PM)Grootman Wrote: Tbh my main gripe is account stamina's existence. Sure, it's their law, but beimg limited to 2 characters' stamina full depletion hurts the more dedicated people.

As for costumes, i like the promos

I wish the promo were permanent forever. Sucks that Tein doesn't get that benefit.
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#16
(01-09-2015, 02:58 PM)Casey Wrote:
(01-09-2015, 12:34 PM)Grootman Wrote: Tbh my main gripe is account stamina's existence. Sure, it's their law, but beimg limited to 2 characters' stamina full depletion hurts the more dedicated people.

As for costumes, i like the promos

I wish the promo were permanent forever. Sucks that Tein doesn't get that benefit.

um...

Tein will get permanent promos when come out

same for J

J get promos for 1 month event priod
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#17
Needs to be character stamina noy account based or at least give up to 3 characters worth of stamina.
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#18
Character stamina isn't fair in my opinion, at least not exactly 2x normal stamina.

I'm not one to complain about stamina, but I feel it a mess. Some premium items increase your character stamina and there's a single stamina potion in the game. These do not effect account stamina, and no item at this time exists that can increase account stamina.

It's awkward and strange that you can play one character, and then upon premium boosts are unable to fully play another character. Without premium, simply doing a few dungeons with a friend will suddenly force you into a terrible decision between choosing which of 2 characters you want to play less then the other.

I wouldn't be so upset with it if the account stamina was just a little more then double account (170 for account (with premium 200), 300 for account (with premium 350) would be much much preferred to me, if I HAD to have account stamina.

I'd rather just get rid of it all together to be honest.

I also can't stand the fact that UMs don't feel all that great aside from 50% off from the item mall. This is a great system, however I don't feel that it's enough for a currency to only be a substitution for half of an items value.

Now, perhaps this is my selfishness coming from Elsword that I feel the things you can purchase purely from UM should be a given to be bought with in game currency all together and that there is nothing really special with that, but nothing else displeases me if I had to be nitpicky.

I'll state a couple other things I've had an issue with, too.

1) Diversity. The backgrounds and level design of the game is great, especially with bosses. However, I feel they crammed way too much areas in way too short time. Areas are repetitive in both scenery and design. I love how this game has you grind areas over and over much less (at least it does early on), however, with every level looking the exact same, it feels like I've been grinding just one dungeon endlessly.

2) Music. The music for CloserS is absolutely amazing, music I don't have to turn off. However, it feels like it's the same tunes played over and over, even in new areas. I'd like diversity here as well.

3) Solo missions. There's just far too much. I also find it funny how much much farther in the game, solo missions are easier then soloing the actual dungeon (it weakens mobs and sometimes even has no boss at all), however, I don't feel the excessive amount of unnerfed solo missions in specifically area 2 is fair in the slightest. In a game about playing with friends and getting friends to help you in tough times, I feel the amount of solo missions was a bit too much. I'd like as few as possible mandatory solo missions, however having an insane amount of optional solo missions would be perfectly fine in my opinion.

4) Character buffs. I love them, I like to collect them and upgrade them. Makes me feel like leveling my alts, makes me show them all off to party members, makes me proud. But as to their effect? Aside from Yuri and somewhat Seulbi, these are. Well. Useless.
The gain you get from them, even at a very high level, are laughable. I get that they're passive, but they're no reward.

5) There should be some punishment for not reviving. Now, I could be wrong about this, I havne't tested it. I do know that you do get EXP and Credits after death, and you auto res at the end. I'd like to see half gain for everything during death, and some penalty for not finishing the dungeon. If anything, resing after boss costs nothing and merits you a higher rank then those who did all the work as it stands.

All in all, I do love the game. This game provides excellent and manageable difficulty, diverse characters and fun maps and a lot of equipment / skill customization.

These are just the things that stood out.
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#19
Still only on mobile but Mystio I really wanna reply to your message, I'll do so when I get home.

Another issue I've had at least up until area 3 is that the dungeons are far too linear for 4 people. I've found it easier and MUCH more fun to party solo or with one other person than to go 4 man. I honestly think easy and normal should be max 2 man, hard/VH 3 man and then timed dungeons 4 man. Closers just isn't working as a 4 man dungeon game yet. I guess maybe the new update that made other users have transparent effects may help but the issue isn't completely aesthetic, its just too crammed to me.
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#20
Character stamina should be revamped everytime a new character is released.
Before we had 3 free slots and 200% account stamina,now 4,soon 5 and stamina is still 200%
But i guess its fair since all dungeons cost 10 stamina and emptying 200% stamina a day can take quite some time for normal person,you can still do EDMs and secret stages 3x each without stamina,for a person with school/job/Friends to hang out with,its normal.
What they should include,is a way to increase stamina like potions in elsword,i guess..
Or make it twice during weekends ouo
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