Nata Combo/Skill Video
#1



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#2
Ah yis another character to cap Big Grin
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Seha: lvl 62 Misteltein:62 Seulbi:44 Yuri:50 J:62 Nata: 58 Revia:59 Harpy:48
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#3
Thanks for giving me even more hype.
The wait...is real.
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Clutching to memories
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#4
Kinda disapointed,i expected that one lame finisher move....

Actually,everything they showed in the video already exist in the game's files since A LONG TIME (probably before the game's release even,so the graphics are still crap & not revamped,well,compared to other skills that got revamped..)

But yeah,since it only shows one finisher move & few set of skills, (trainee only?) that's exactly what naddic made for around... 8months/a year by now?? all they did was showing us how it works in the game,AFTER ALL THAT TIME.

Yeah,I'm made as this isn't new =.=
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#5
(07-10-2015, 03:46 AM)Person Wrote: Kinda disapointed,i expected that one lame finisher move....

Actually,everything they showed in the video already exist in the game's files since A LONG TIME (probably before the game's release even,so the graphics are still crap & not revamped,well,compared to other skills that got revamped..)

But yeah,since it only shows one finisher move & few set of skills, (trainee only?) that's exactly what naddic made for around... 8months/a year by now?? all they did was showing us how it works in the game,AFTER ALL THAT TIME.

Yeah,I'm made as this isn't new =.=

Well you cant expect them to make entirely new skills when nata already has canon skills.

Would make the fight with him really awkward if he fought completely differently.
Teleia - Level 70 Caster
무한의Hope - Level 61 Witch
Account ID: EDream
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#6
The thing about these moves is that while there are already moves inside the game, the final product ends being something much more spectacular. I mean, look at OA J. When his skills were datamined, we thought his new skills were underwhelming, then once OA J properly came out, the trailer alone wowed us instantly.

Basically, I wouldn't be surprised if they left these skills in just for placeholder purposes so that they can spend the next few days fine tuning his moveset.
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#7
(07-10-2015, 10:42 AM)Nova Wrote: The thing about these moves is that while there are already moves inside the game, the final product ends being something much more spectacular. I mean, look at OA J. When his skills were datamined, we thought his new skills were underwhelming, then once OA J properly came out, the trailer alone wowed us instantly.

That's the problem,the video wasn't datamined....it was submitted by nexon closers youtube channel itself..........
Q_Q................
.........
..............
......................
In other words,they made no modification,unless they decide to change that on last second..
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#8
(07-10-2015, 10:42 AM)Nova Wrote: The thing about these moves is that while there are already moves inside the game, the final product ends being something much more spectacular. I mean, look at OA J. When his skills were datamined, we thought his new skills were underwhelming, then once OA J properly came out, the trailer alone wowed us instantly.

Basically, I wouldn't be surprised if they left these skills in just for placeholder purposes so that they can spend the next few days fine tuning his moveset.

This video was made recently, it's not something old that was in the files for ages.

Just to clarify: NOTHING nata related except things related directly to his NPC fight was in the files until now, period. No skill functions, no voices except the quest dialouge, no icons, no videos, nothing.
The skills he used as an enemy are purely part of his Monster AI Lua script.

The skills in this video were coded largely from scratch, just reusing assets from his NPC fight in terms of animations

To person, as lazy as it looks, there's still a lot that goes into turning an NPC which runs on a single script into a fully playable character. The only thing they can really re-use are animations, but skill scripts, damage values, cancel points, skill cubes, level distribution, equipment, costumes, etc etc are pretty much all brand new.
Teleia - Level 70 Caster
무한의Hope - Level 61 Witch
Account ID: EDream
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#9
(07-10-2015, 12:33 PM)EternalDream Wrote: To person, as lazy as it looks, there's still a lot that goes into turning an NPC which runs on a single script into a fully playable character. The only thing they can really re-use are animations, but skill scripts, damage values, cancel points, skill cubes, level distribution, equipment, costumes, etc etc are pretty much all brand new.

idk...was always afraid of this [Image: 272a108903cdec9221035c8f0e931d4a.png] to be what we will get as his finisher,and we did q______q'" (at least graphic effects.....)

Also,why does the video lacks sounds........
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#10
(07-10-2015, 03:31 AM)Person Wrote:




Here's my analysis, it sounds dumb and stupid due to the lack of names but it's actually serious:
ZZ
Psuedo Rush
SPINNY! (So, psuedo ATATATATATATATATA)
SPINNY ADVANCED TACKLE!
I think this might be >>ZZZ, Kick Kick Kick Past...sounds like Yuri's... + Ara's annoying stun skill? o_0 might be a part of the dash combo though :O
ULTRA SPINNY!
ULTRA SPINNY ADVANCED UPPERCUT!
Psuedo Rush
Psuedo Rush advanced
Ara's moonlight slash? o_0
Ara's moonlight slash second hit
Ara's moonlight slash advanced's Misteltein Lance Cruiser Shoot & Pull Back (what)
That gigantic boss at 4-8's attack + RELEASING THE DEMOOOOOOONS


Expert ULTRA SPINNY + ADDITIONAL COMMAND!
ZZ
Psuedo Rush
SPINNY! (for a few seconds)
Ara's moonlight slash? o_0
Ara's moonlight slash second hit
Ara's moonlight slash advanced's Misteltein Lance Cruiser Shoot & Pull Back (what)
Expert Psuedo Rush + Additional Command


So if I'm right, they only showed us 5 skills
Meaning Trainee skills only, so don't get your hopes down Big Grin
After all, they always give us Intern with release~
(But then again, we didn't have a precreation event for Misteltein so naddic might pull a naddick)

Though I wonder what the skill without skill cubes is...
The skills that weren't used in air at all where SPINNY! and Moonlight Slash, so it's most likely SPINNY!
~~
moo
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