Nata Combo/Skill Video
#11



This video is 6 months old,the graphics of nata's skills/combos are the same,i see no progress/update whatsoever......?

At least on the trainee's part,which is the only thing they uploaded :l
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#12
Is it really such a big deal? They clearly planned Nata to be playable from the start and the five characters we have, which we also know to have been in development since the game was announced, all have animations that haven't been touched since release.

Nata's shown skills aren't as flashy as the Black Lambs', certainly. (Ultimate aside.) But between his weapons being more normal compared to Seha's high tech sword gun hybrid and Misteltein's apparently demonic spear, and that these are apparently just the Trainee skills, well.....
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#13
(07-10-2015, 11:22 PM)Endgame Wrote: all have animations that haven't been touched since release.

Wrong D;?
Idk,if they are going to release & revamp everytime instead of revamp before release since they already revamped almost all characters that needed revamp.........
urgh.......
But yeah,don't forget how yuri & seulbi & seha have some of their skill changed,animation/hitbox and for yuri even combos,same goes for J,tein is OP by default..
Not only the revamps,but remember that before some character's releases,they had their things modified compared to the datamines,for example J's OA ultimate & seulbi's OA skills etc...
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#14
Video was cool

Then you realize that they probably showed Nata's entire moveset
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#15
(07-10-2015, 08:41 PM)Person Wrote:


This video is 6 months old,the graphics of nata's skills/combos are the same,i see no progress/update whatsoever......?

At least on the trainee's part,which is the only thing they uploaded :l

As I said, yes, they re-used animation assets from that fight.

But that's it. Nothing else in terms of code can be used from that fight, since it's all part of a single monster script rather than neatly divided into skills and stats and all that jazz.

If you hadn't noticed, the clone character mobs in OA or the shadows work quite a bit differently than normal players, despite looking like they run on the same files as the normal characters. You could easily tell this when OA Seulbis used to do 2 charged clusters in a row. They coded that specifically for the AI version of seulbi, and later re-used the animation for the current detonation version of CC.
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#16
I see..
Well,can't say anything till we get nata,cuz intern skills exist on release too.
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#17
(07-10-2015, 08:41 PM)Person Wrote: This video is 6 months old,the graphics of nata's skills/combos are the same,i see no progress/update whatsoever......?

At least on the trainee's part,which is the only thing they uploaded :l

Advanced/Expert versions and Skill-That-Was-Pretty-Much-Stolen-From-Tein isn't progress/update? :v
Also I don't think NPC Nata had that automatic turn-back ram attack on his dash attack
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