Pre-Maintenance Patch Notes 7/9
(07-07-2015, 12:29 PM)EternalDream Wrote: I like how Nata's korean name means something like "show" or "display"

That threw me for a loop for a second. Fixed in the main post.

The flash. ( ͡° ͜ʖ ͡°)

(07-09-2015, 12:15 PM)Endgame Wrote: Edit: HOLY ****!

My Seulbi now has 6100+ Magic Attack! Hahehahaheahahahehahahaheha!

that made me smile
No longer active
All of Seulbi's skill pages on the wiki are fully up to date.

Basic changes:

Skill damage increase for eeeeeeeeeeeeeeverything. Not a single reduction in sight.
Cooldown lowered for Railgun, Tele Barrier and Rail Cannon

Rail Cannon's hit count was redistributed and they fixed overlapping rays not doing damage sometimes. It's a lot faster and hits a lot harder. Also, master cube always applies now, not just to the additional attack in the air.

Railgun now properly accepts quick repeated skill key inputs (so it casts faster as a result)

Grav Field's slam-into-the-ground part was changed to magic only, no more physical % (the raw damage is still physical tho)

Master cube for Satellite Fall now does damage over time to enemies within the forcefield, rather than just amplifying the slowdown effect the skill already had.

Bus casts faster

Charged Cluster is still missing its master cube damage values QQQQQQQ
Teleia - Level 70 Caster
무한의Hope - Level 61 Witch
Account ID: EDream
The Seulbi clones in the Epilogue stages got the buffed Rail Cannon too, AND it will shoot at you even if you're not straight ahead of the Seulbi.

.....It's killed my Seha three times now.

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