Salty
#1
Rainbow 
Yes, I'm talking about Nata.

Because I'm getting OP damage since my stats suck:

I'll still wait for Harpy's OC (and mostly the modifications she'll receive until then) to judge where she stands, mainly above or below or equal to Nata.

But its still sad how he don't get critical damage, which is the endgame's meta..

Also, Harpy's hidden passive (that you earn from becoming intern) is 10% aerial dmg, Nata got BACK ATTACK critical damage.. (sure its viable in some situtations, but can you compare that to golden time again's 85% crit dmg or focus blade's 45% crit dmg or yuri's % buff passive?)

No, this is not a PVP salt ONLY thread, this is about everything this character can put his hands on.
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#2
Playing through Area 3 on Harpy right now, I'm starting to worry she'll wind up having the same endgame problems as Nata. (Decent at mowing through enemies that drop dead, subpar at fighting things that live long enough to fight back due to low damage and poor AoE.)

.....But even then' it's a lot easier to keep up her special buff and her FM2 holds enemies in place for a pretty long time, giving great party utility compared to Nata's zero party utility. (The Physical Defense debuff isn't that great since Seha has True Damage and J gets massive amounts of CHD on top of the option of stacking Physical Defense Penetration and being the stunlock king.)

Oh, and Harpy still has a OC advancement on the way.....

And an announced J revamp? Seriously?! I'm seriously questioning why Naddic thinks J needs a revamp. Sure, he's weaker at the lower levels, a major factor being that instead of a bursty FM2 like everyone else, he gets a buff that isn't that useful until much later on. But once you get perma-Golden Time Again + high CHC + high CHD.....

The first hit of my J's Headace Acupressure Method alone hits for 2.5 million. My Yuri's Yuri Quick Draw! hits for around 4-5 million under ideal circumstances. Why is a skill I use often on J hitting half as hard with just the first part of the skill as my Yuri's FM3 (Which is by the way, the costliest skill in the game. High MP cost, high cooldown, and very prone to missing when bosses decide to teleport/get right behind me during the charge or players knock the enemies away.)

Sure, Naddic is doing a much better job compared to certain other kMMO developers, but their priorities are highly questionable.

Eh, at least Seulbi got the revamp she desperately needed.
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#3
(12-24-2015, 12:57 AM)Endgame Wrote: And an announced J revamp? Seriously?! I'm seriously questioning why Naddic thinks J needs a revamp. Sure, he's weaker at the lower levels, a major factor being that instead of a bursty FM2 like everyone else, he gets a buff that isn't that useful until much later on. But once you get perma-Golden Time Again + high CHC + high CHD.....

They did about 3weeks ago~1month in the suggestion post, it was confirmed that they will revamp J, I just can't tell if the "revamp" for them means minor tweaking or full revamp..


As for Harpy, she gets +20% aerial penetration with her passive, 10% aerial damage as hidden passive upon promoting to intern (yes every single character gets a hidden passive when promoting to intern, must be on wiki by now) and 20% of her aerial damage & chase damage is converted to physical critical damage...? (sadly she can't get much from that unless she got 50% aerial + 50% chase ) The conversion is almost as bad as Nata's, except that Nata convert useless stat to a less useless stat..
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#4
Only Seulbi and Nata have their hidden passives listed.

I just added Misteltein's since I happened to notice he had a passive 5% Cooldown Reduction when unequipping everything.
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#5
Quote:Seha: Add. Damage on Aerial +10%
Seulbi: Magic Penetration +5%
Yuri: Phys/Mag Crit Damage +10%
J: Physical Penetration +5%
Tein: Cooldown Decrease +5%
Nata: Crit Damage on Back Attack +20%
Levia: Magical Crit Damage +20%
Harpy: Add. Damage on Aerial +10%

Also, Harpy gets +15% MORE aerial damage when using stomp skill at master cube.

Yeah........

Aerial focused character= gets ~35% aerial dmg, 20% aerial penetration, and 20% of aerial AND CHASE is converted to CRITICAL DAMAGE.

Back attack focused character= gets 5% atk speed, 10% back attack dmg, 10% back attack critical chance, 20% back attack critical damage, (10% base attack +? I don't feel the buff honestly..) and 50% CHASE DAMAGE converted into BACK ATTACK DAMAGE.

Completely fair.
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#6
[Image: 9b90bdd2666027d1a4ab5cecf74e9c8c.gif]


You thought Harpy was bad?


No.


Just, no.


Let's not mention how all Harpy players keep double jumping & camping corners till they get a catch or win by time out.

And because such GIF can only be justified by low tier gear'd chars, let me prove you are wrong:
[Image: CW_2016-01-20_07-58-21.jpg]
[Image: CW_2016-01-20_07-58-43.png]

She was getting hit because of my damage reflection stat yes.

EDIT: Circle buffs works in PVP Smile...........
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#7
Exactly what I felt with my Seha almost 10 months ago, but eh, a revamp might come fingers crossed.
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#8
Misteltein more trailer but skill play before revamp
I through the worst Misteltein's gameplay
useless physical skill, slowly normal attack
[Image: VvNKUFz.jpg]
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#9
(06-13-2016, 09:09 AM)lizard8 Wrote: Misteltein more trailer but skill play before revamp
I through the worst Misteltein's gameplay
useless physical skill, slowly normal attack

Mistletein was never worse than Nata, in fact he was always and is still destroying things in Arena (and outside arena as well).

He was also "the strongest char" during his release days, thing that never happened for Nata.

Its pointless to compare those two.
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