So what PNA strain bonuses have you gotten?
#1
Here's what I've gotten so far.

Note: Percentage based ones add to the amount of what you already have, rather than a flat 3%. I had 6% Magic Penetration and +3% strain brings it up to 6.18. And the Additional Drop Rate/Credit/EXP ones do nothing since I have 0% in those.

Values lower than 1 apparently don't do anything unless another value boosts it up to a complete number. (I have 38 seconds of Psychic Power duration but the strain doesn't add anything to it.)

Blue:
Physical Attack 26.67
Magic Attack 26.67
Physical and Magic Attack 39.67
Physical and Magic Attack +0.89%
Max HP 220
Physical Defense +0.81%
Psychic Power Duration 0.74
Additional Credits +0.29%
Additional Items +0.37%
Additional Experience +0.51%


Yellow:
Physical Penetration: +3%
Magic Penetration +3%
Magic Defense +1.42%
Additional Physical Defense Rate: +2.92%

Red:
Max MP +4.27%
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#2
I didn't unlock it yet qq how hard is to train your PNA? and what's its limit? how long does it take to reach it?
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#3
Well, I've been doing all my Plane Gate stage runs (with no VIP service) every day except the first (It took 120 Stamina just to complete the Episode 58 quest to unlock PNA. Stupid RNG boss drop quest.) and I'm at PNA level 13. You get PNA EXP from doing Plane Gate and Epilogue stage runs.

I don't know how long it takes to get to the cap, but according to the ingame tooltip, it's apparently 70.

You can unlock the yellow slots at level 7 (In addition to rest of the blue slots since you'll be able to move down the ladder after unlocking the yellow ones.) and the red slots at level 18. Unlocking all the slots is quite expensive, but you get SP for unlocking them.
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#4
I know I have a yellow one that lowers my skill's cooldowns by 4.13% as well as one that adds damage to medium-sized enemies (Naddic still hasn't given us the updated tooltips needed to know what type an enemy is, so most of these type-specific stats are pretty useless until then...)

Okay here's my full list:


Array Factor
  • Magical Attack +26.67 (Normal)
  • Magical Attack +40.00 (Magic)
  • Physical/Magical Attack +39.67 (Rare)
  • Total Physical Attack +0.90% (Magic)
  • Max HP Increase +220.00 (Normal)
  • Max HP Increase +440.00 (Rare)
  • Total Physical Defense +0.58% (Magic)
  • Max MP Increase +48.40 (Rare)
  • Total MP +1.21% (Normal)
  • Additional Experience +0.37%
Combination Factor
  • Total Magical Penetration Rate +3.00% (Magic)
  • Medium-sized Enemy Defense Penetration Rate +5.00% (Magic)
  • Magical Damage Reduction +16.07 (Magic)
  • Total Skill Cooldown Reduction +4.13% (Rare)
Variation Factor
  • Lightweight Enemy Damage Increase +2.67% (Normal)
Teleia - Level 70 Caster
무한의Hope - Level 61 Witch
Account ID: EDream
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#5
(05-08-2015, 04:16 PM)Endgame Wrote: Well, I've been doing all my Plane Gate stage runs (with no VIP service) every day except the first (It took 120 Stamina just to complete the Episode 58 quest to unlock PNA. Stupid RNG boss drop quest.) and I'm at PNA level 13. You get PNA EXP from doing Plane Gate and Epilogue stage runs.

I don't know how long it takes to get to the cap, but according to the ingame tooltip, it's apparently 70.

You can unlock the yellow slots at level 7 (In addition to rest of the blue slots since you'll be able to move down the ladder after unlocking the yellow ones.) and the red slots at level 18. Unlocking all the slots is quite expensive, but you get SP for unlocking them.

Uhuh,sounds hard for me to grind qq

Sad how naddick keep adding more grindy content (PNA/plane gate) instead of reducing the grind lol........
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#6
Plane Gate actually makes 50-53 less tedious. The Plane Gate stages are much shorter but give just as much EXP as the epilogue stages on top of all the quests in the area.

Not to mention there's a Bonus EXP potion event. (But I keep getting them on my capped Seulbi instead of my Yuri who I'm trying to level up on the side.)
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#7
...those pots are for extra experience? ovo'..../never used them/
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