dead game?
#31
Game's dying because grind + stamina + literally nothing to do endgame + hardly any updates + several other things.

Its a shame because the game had so much going for it. Unfortunately Naddic was unprepared with a lack of content to keep their playerbase interested and they've stubbornly stuck with the stupid formula like keeping the gigantic grind and the dumb UN system that overbloats prices despite the entire playerbase hating it. Even if Season 2 arrives, the game's going to continue dying if Naddic isn't going to change anything.

Literally the only thing that stands out in Closers at this point are its pretty graphics and high production value. That's it.

It's been 4 months since the game's launch and the only dungeons we had was the epilogue, which was a series of overly difficult, overly tedious dungeons that completely recycled previous monsters and stages. That's not good at all.
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#32
(04-12-2015, 04:14 PM)Yaoi Wrote: Game's dying because grind + stamina + literally nothing to do endgame + hardly any updates + several other things.

Its a shame because the game had so much going for it. Unfortunately Naddic was unprepared with a lack of content to keep their playerbase interested and they've stubbornly stuck with the stupid formula like keeping the gigantic grind and the dumb UN system that overbloats prices despite the entire playerbase hating it. Even if Season 2 arrives, the game's going to continue dying if Naddic isn't going to change anything.

Literally the only thing that stands out in Closers at this point are its pretty graphics and high production value. That's it.

It's been 4 months since the game's launch and the only dungeons we had was the epilogue, which was a series of overly difficult, overly tedious dungeons that completely recycled previous monsters and stages. That's not good at all.

this is why i give Khleys that nuke to bomb naddic
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